Special Task 'OPERATIVE'

The Operatives is the unofficial nickname of the Investigation Sector of the General Affairs Department (alternatively, the Department of Administrative Research ) They work inside the Department of Public Safety on the left wing of the SC building.

The Operatives act similarly to an intelligence agency or investigative bureau, engaging in reconnaissance and espionage, or even black ops, including kidnappings and assassinations, on behalf of the corporation. The reputation of the OPERATIVES is that they are consummate professionals, adhering to the mission no matter what. Even if it means killing their family, they would still complete the job.

Due to the nature of their job, members of The Operatives are privy to numerous company secrets and as such become security risks should they leave the company. This results in the reality that Operative members can only freely leave the company in a body bag.

The standard OPERATIVE uniform is a unisex business suit with matching tie, white undershirt and shoes. While this is the expected uniform, the degree at which it is worn is alleviated a little to allow minor reflections of the OPERATIVES personality. For instance gloves are allowed to be worn, as well as glasses and min or jewellery. Some members also leave the suit jacket and shirt unbuttoned or alternate the type of footwear from the basic black boot to one more to their liking.

Just like Warrior the Operatives have a class system by 1st, 2nd, and 3rd!

Training/Death Rock Island
With the intense training process. Just like the Warrior soliders, Operative are also shipped to 'Death Rock' An Island within the bermerda triangle. Forced to live on the death lands where strange mutated creatures reside. They most learn to adapt and fight the creatures all the while survive the harsh combat. The Warriorsi camp sit's within the very middle of the island.

 After there training these soliders are able to become almost super-humanly skilled in all forms of special operations included but not limited to, Counter-terrorism, Guerrilla Warfare, Direct Action, Counterinsurgency, Assassination, Close Target Reconnaissance, and many others. The ability to conduct these actions with such skill can either originate form advanced training, mental programming or even supernatural/superhuman powers. Also, when combined with high intellect and a high level of physical ability, they can create completely new possibly unbeatable methods of special operations. Once trained to the highest level, they will have the ability that they need to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. Even alien, magical, or other weaponry that they should not understand comes naturally to them. ( If you choose to be a Operative from the kick off you start off with 2 of those below. )

Enhanced Coordination

Enhanced Athleticism

Enhanced Assassination

Enhanced Stamina

Battlefield Adaptation

Night Vision

Group Empowerment

Accelerated Development